

And now, at long last, after a protracted development cycle (during which the studio and the IP were even acquired by THQ Nordic) and multiple delays, Biomutant is finally out- and critical reception is far from glowing. Bits and pieces of the game would be shown off here and there over the coming years, and though hands-on impressions would often remark on how rough the game was feeling, by and large, the unique vibe and aesthetic of the whole experience was drawing even more people in. Originally due out in 2018, the game was pushed back from its target launch window to a 2019 release.

Its fascinating premise and the fact that the game was being developed by former Avalanche Studios developers who had worked on the likes of Just Cause and Mad Max promised exciting things, and all eyes were immediately on the game.īut its development didn’t go exactly the way one would have hoped.

Much of the game works exactly as intended, including a robust crafting system, a fantastic suite of side quests, and an open world that's begging to be explored. Dozens of great ideas are lurking just below the jank, and so is an enjoyable game if you're able to look past them.Back in 2017, indie studio Experiment 101 took the stage at Gamescom to showcase a bold, ambitious new game- Biomutant, an open world action RPG boasting mechanical depth, set in a vivid post-apocalyptic setting, and promising an adventure with a completely unique flavour all of its own. Plenty of bugs need to be ironed out, its combat system could use another coat of paint, and it desperately needs new puzzles – they rarely move beyond a simple "match-two-colors" format. Its world is one worth exploring too, even if most of the loot is crappier than the gear you crafted five hours ago – every so often you'll stumble upon a remarkably over-powered weapon, making it hard to turn your nose up at the opportunity to explore a crumbling old town.Īt its core, Biomutant is a game that's still evolving. Pulling off well-timed dodges and firing off round after round of radioactive bullets never seemed to get old, even after more than 30 hours with the game. As someone who stuck to using bigger and bigger guns, I escaped the worst of the combat system. It’s a far cry from David Attenborough or Ron Howard, but the narrator does a decent job of moving the action along without getting too overbearing.ĭespite a sense of unpolish, I couldn't seem to pull myself away from Biomutant's quirky post-apocalyptic world. Your entire adventure is narrated by a single voice, with no others making themselves heard beyond random gibberish thrown about by NPCs. Related: Biomutant Has Enough Content To Keep You Busy For 65 Hours And More, Dev Says Boss battles were a bit of a letdown, however, as they all felt oddly similar and typically force you into some sort of vehicle – meaning all those flashy skills and weapons you've been unlocking are all but useless during Biomutant's most important fights. Difficultly slowly ramps up over the course of the story, with new enemies introducing new attack patterns for you to learn and overcome. Regardless of your combat style, it's in your best interest to constantly spam the "Parry" button, as there seems to be no drawback to the action whatsoever.Īs janky as it is, combat is vastly improved when tackled from a distance.
BIOMUTANT METACRITIC FULL
There are dozens of brilliant concepts hidden below the surface, but most of those ideas never reach their full potential. That's not to say it isn't a fun game – despite dozens of half-baked ideas, I still managed to find a bit of enjoyment out of its vibrant world. However, after that first hour of slogging through the janky tutorial, its true colors finally shine through –Biomutant is an ambitious game that bit off more than it could chew.įrom its combat and Aura system to collectible mounts and boss battles, an awkward sense of unpolish pervades every inch of Biomutant. Its entry-level combat doesn’t resemble those early trailers, either, coming across as clunky and unresponsive when compared to some others in the genre. Its first hour is filled with self-contained locations that are a far cry from the sweeping vistas we've seen in early trailers, with claustrophobic corridors and underground dungeons serving as the locale for a lengthy tutorial. Biomutant doesn't get off to a strong start.
